MOBmontreal wants to be the HUB of the conversation on the role of play in civic engagement. To do this, We are inviting a large number of actors from various fields to a series of weekly free 5@7s at pub Randolph (2041 St-Denis, Montréal, H2X 3K8) Where we will have conversations around subjects related to playful citizen mobilization.
This Tuesday we will be talking about The gamification of civil engagement.
Brief : Gamification – touted by some as the holy grail of engagement or the golden egg of process facilitation while under fire from others for it’s manipulative potential or it’s commonly shallow execution is, no matter what anybody thinks, very trendy right now. Often defined as the use of game thinking and game mechanics in a non-game context, the process of gamification is now to be found just about everywhere : badges and points are all over the web, missions and goals drive many marketing campaigns and some game elements can even be found in certain self-medication programs and tax filling services. Ok, so gamification is popular but, what about civil duties? Would it be possible to support citizen engagement using a game and, if so, what would be the most important considerations to take into account when constructing such services?
This week, our two guests are going to address this topic by looking at the history, the potentials and the pitfalls of such an intention.
Our two guests will be:
Jen is a sociologist whose main research areas include the game industry, software development processes, and online governance. She is an embedded ethnographer with the Execution Labs game incubator, and a researcher at Technoculture, Arts and Games (TAG) here at Concordia University in Montreal.
Her PhD is from Carleton University in Ottawa. Her thesis, “Game Design by Numbers” focused on the growth of business-driven metrics in the game industry and associated changes to the work of software developers. She is currently working on putting together a national survey of indie developers in Canada and sporadically blogging about her work on Gamasutra.
You can find some of her work on gamification in First Monday, this summer’s forthcoming edition of Surveillance & Society, and in the edited collection, The Gameful World, which will be published this year by MIT Press. You can find more of her writing atwww.jenniferwhitson.com.
François Boucher-Genesse (cofoundateur de Ululab)
François s’intéresse aux façons d’exploiter le potentiel des jeux vidéo pour des fins louables, plus particulièrement dans le domaine de l’éducation. Il a travaillé comme game designer et comme consultant dans divers groupes tel Bungie (Halo 3), Ubisoft et le Center for Game Science de l’Université de Washington. François a conçu Mécanika, un jeu vidéo éducatif ayant un impact mesuré sur l’apprentissage de la physique mécanique. Il a récemment démarré l’entreprise ululab afin de reproduire l’expérience dans d’autres domaines.
Randolph, le pub ludique (2041 St-Denis, Montréal, H2X 3K8)
Randolph, c’est mettre de l’avant l’innovation dans le domaine des jeux contemporains en offrant un espace de rencontre où des animateurs chevronnés font la promotion du jeu et de l’interaction sociale dans une ambiance amicale et stimulante.
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